michaelbibby.co.uk

iRobot Game

A fun little multiplayer UE game project I made while learning how to code shooting mechanics. The idea of the game is basically hide-and-seek with guns. One player plays as the Hunter, a hired-gun...

Conservation Crisis

I recently worked with a company called Tunza Games to create an iOS and Android app called Conservation Crisis. The game is based on a board game of the same name which Tunza created,...

Switchblade

During my time at Lucid Games I worked on own IP title for PS4 called Switchblade. The initial game was intended to be a combat racer, but over the course of development it transformed...

Olivia’s Number Bonds Game

Olivia had some homework this term to make a game using “Number Bonds” which are pairs of numbers that add up to a specific value such as 10 or 20. So I figured I’d...

Simple Fish-Eye Post Process Shader

I recently needed a simple fish-eye effect for a Unity game which I was working on. So as is typical for this type of problem, I first turned to Google to try and find...

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Game Asset Library

My latest venture is the Game Asset Library. As the name may suggest it’s an online library of game related assets. One of the primary goals of the library is to provide high quality,...

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Particle Flocker

Some time ago I wrote a plug-in for Autodesk Maya which enables artists and animators to create flocking behaviour in real-time using Maya’s dynamics and particle system. It allows you to very rapidly create...